![]() A.F.C Arts (2010) used the following value relations: to increase their importance when only a few are left The value of every piece is incremented with 1/#left.Bombs have half the value of the strongest piece.the value of the Miners is multiplied with 4 − #left. When the player has less than three Miners,. ![]() the value of the Marshal is multiplied with 0.8 The Spy’s value is half of the value of the Marshal.for the relative values of pieces in Stratego: You should have received a copy of the GNU General Public License GNU General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Stratego is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of ![]() ![]() The Free Software Foundation, either version 3 of the License, or It under the terms of the GNU General Public License as published by Stratego is free software: you can redistribute it and/or modify TestingBoard Class DEST_PRIORITY_DEFEND_FLAG_STAY Method DEST_PRIORITY_DEFEND_FLAG Method missingValue Method adjustPieceValues Method genDangerousRanks Method minPieceValue Method ma圎xpendableValue Method genValueStealth Method valuePieces Method genDefactoInvincibleRank Method adjustInvincibleRanks Method attackLanes Method isBuried Method isUnmovedFlagBombProtector Method isRiskyToMove Method setUnmovedValues Method chaseWithScout Method attackBomb Method chasePositiveResult Method chaseWithUnknown Method getPlan Method lowRankChasePriority Method chaseWithUnknown Method chaseNear Method chase Method defendFlag Method getDefender Method setDefender Method flagBombTarget Method protectFlagBomb Method aiFlagSafety Method genDestFlag Method genDestFlag Method getAttackPiece Method genDestTmpCommon Method genDestTmp Method genDestTmpGuardedOpen Method genDestTmpGuardedOpen Method genDestTmpGuardedRank Method genDestTmpGuarded Method genNeeded Method genNeededPlan Method genPlanAll Method setPlan Method genPlan Method genDefenderPlan Method setProtector Method setAdjacentProtector Method getLowestAdjacentEnemyRank Method genForay Method getPlanPiece Method hasPlan Method isWinning Method isAggressive Method isWeakAggressive Method hasLowValue Method isExpendable Method isExpendable Method isStrongExpendable Method isNeededPiece Method setNeededPiece Method planv Method addPlanValue Method makeWinner Method morph Method move Method move Method chaseMove Method addMoveValue Method unknownValue Method priorMoveValue Method moveHistory Method undo Method pushMove Method isEffectiveBluff Method isEffectiveBombBluff Method isEffectiveBluffLoses Method isEffectiveBluffWins Method valueBluff Method valueBluff Method valueBluffWins Method getValue Method setValue Method boardValue Method stealthValue Method stealthValue Method stealthValue Method makeFlagKnown Method aiBombValue Method setFlagValue Method apparentRisk Method distanceFactor Method apparentWinValue Method actualValue Method winFight Method winFight Method genUnknownRank Method genFleeRankandWeak Method setExpendableEights Method isNineTarget Method isPossibleBomb Method isPossibleUnknownSpyXOne Method riskOfLoss Method riskOfWin Method pieceValue Method pieceValue Method pieceValue Method makeAggressive Method isFlagBombAtRiskFromAttacker Method hasUnsuspectedSpy Method hasUnsuspectedOne Method isStealthy Method isStealthy Method maybeIsInvincible Method markExposedPiece Method markExposedPieces Method markWeakPieces Method isForay Method makePositive Method getDebugInfo Method ![]()
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